Lingara Lingara Documentazione Guide API Librerie App Crea Incorporare App web
Lingua: Italiano

Kit server

Questa pagina è tradotta dall'inglese. Se le due versioni differiscono, fa fede la pagina in inglese. Leggi la pagina in inglese

Il tuo server è la metà dell’integrazione che conserva i segreti. Il kit server avvolge la libreria Lingara del tuo linguaggio: accede con il tuo client OAuth ed emette token per i tuoi giocatori, verifica i webhook che Lingara ti invia ed elimina i giocatori quando se ne vanno. Gli esempi qui sotto seguono gli stessi passaggi in ogni linguaggio.

Creare un client a consumo

Crea un client OAuth nella console e assegnagli il piano a consumo. Dagli embed:mint, lo scope che emette token ed elimina giocatori. Un client con qualsiasi altro piano non può ottenere quello scope. Dagli anche ogni scope che vuoi che i token dei tuoi giocatori contengano, perché un token può contenere solo scope che il tuo client possiede. embed:mint stesso non viene mai consegnato a un giocatore.

Conserva l’ID e il segreto del client nell’ambiente del tuo server, mai in un gioco o in una pagina.

Registrare le tue origini web

Un widget per siti web ha bisogno di un token vincolato all’origine della pagina. Nella console, elenca nelle impostazioni del tuo client ogni origine su cui gira il tuo widget, ad esempio https://www.example.com. Puoi elencarne al massimo 10. Un’origine è uno schema, un host e una porta facoltativa, senza percorso. Per lo sviluppo è consentita anche un’origine di loopback su una porta a tua scelta, ad esempio http://localhost:5173. Un token viene accettato solo dall’origine esatta per cui è stato emesso, quindi un token emesso per qualsiasi altra origine viene rifiutato dall’API. Un gioco non ha bisogno di un’origine.

Emettere un token

Emetti dietro il tuo accesso: la tua route dei token verifica prima la tua sessione, e solo dopo emette per quel giocatore. Limita la frequenza della route per sessione. Una richiesta di emissione accetta tre campi:

  • player_ref: il tuo riferimento per il giocatore, da 1 a 128 byte di UTF-8. Lingara ne conserva solo un hash.
  • scopes: al massimo 5, tra quelli che il token di un giocatore può contenere: events:read, events:write, lesson_plans:read, lesson_plans:write ed embed:play. Se lo ometti, il token contiene tutti quelli che il tuo client possiede.
  • origin: per un sito web, l’origine della pagina, che deve essere una di quelle che hai registrato. Omettilo per un gioco.

La risposta contiene token, expires_at, expires_in (la stessa scadenza in secondi, per un dispositivo del cui orologio non puoi fidarti), subject, gli scopes del token e account_linked, che indica se il giocatore ha collegato il proprio account Lingara. subject identifica il giocatore presso il tuo client, e ogni evento che lo riguarda lo contiene.

Consegna al giocatore il token e la sua scadenza esattamente come li scrive il passaggio di consegna del kit, tramite la tua sessione e mai in un URL, e invia la risposta con Cache-Control: no-store. Il player kit chiede di nuovo quando il token si avvicina alla scadenza; un token non viene mai rinnovato.

Instradare un webhook al suo giocatore

Lingara firma ogni webhook che ti invia. Passa al kit il corpo grezzo della richiesta, prima di qualsiasi parsing JSON, perché la firma ne copre i byte. Il kit verifica la firma e cerca il giocatore indicato dal subject dell’evento in una tua tabella, accanto ai tuoi giocatori, che associa ogni subject al tuo player_ref. Un giocatore che collega un account possiede due subject, quindi mantieni univoca la colonna dei subject e lascia che un player_ref compaia due volte.

La consegna è almeno una volta: salta un ID evento che hai già gestito. Rispondi entro 10 secondi e metti tutto ciò che è lento in una tua coda.

Eliminare un giocatore

Dal tuo percorso di eliminazione dell’account, elimina il giocatore tramite il suo player_ref. Lingara revoca ogni token in possesso del giocatore e rimuove tutto ciò che conserva per lui. Anche l’eliminazione di un giocatore sconosciuto riesce, quindi la chiamata può essere ripetuta senza rischi. L’eliminazione dei tuoi dati resta compito tuo.

Un giocatore che porta il proprio account Lingara

Un giocatore con un proprio account Lingara può collegarlo, così la sua pratica e i suoi piani risiedono su quell’account. Nessun kit lo avvolge ancora; si tratta di due chiamate API dal tuo server.

Il tuo server esegue il flusso authorization code con lo stesso client che emette, usando PKCE: il giocatore accede e acconsente nel proprio browser, mai dentro il tuo gioco, e il tuo server scambia il codice con il proprio segreto. In quel consenso chiedi embed:play e ogni scope con cui emetti, e includi events:read, altrimenti non riceverai più notizie del giocatore dopo il collegamento.

Poi chiama linkEmbedPlayer con il token delegato restituito da quello scambio, mai con il token del tuo client. La sua risposta contiene:

  • status: linked quando è stata questa chiamata a creare il collegamento, existing quando era già attivo;
  • subject, il subject dell’account, che gli eventi del giocatore contengono d’ora in poi;
  • previous_subject, il subject dell’ospite, che i suoi eventi precedenti mantengono;
  • linked_at, quando è stato creato il collegamento;
  • scopes, il massimo che un token per questo giocatore può ora contenere;
  • carried, le righe che questa chiamata ha spostato sull’account, per tabella;
  • kept, le righe che ha lasciato all’ospite, ad esempio un piano ancora in fase di scrittura.

Un collegamento può essere ripetuto senza rischi, e una ripetizione completa lo spostamento di ciò che kept riporta. Instrada gli eventi che contengono l’uno o l’altro subject allo stesso player_ref. La tua emissione successiva per il giocatore risponde con account_linked impostato a true, e continui a pagare per ciò che il giocatore fa.

Per terminare un collegamento, chiama unlinkEmbedPlayer con il token del tuo client. Nulla torna all’ospite. Anche uno studente può terminare il collegamento da sé, rimuovendo la tua app in App connesse.

Linguaggio dell'esempio di codice

TypeScript

npm i @lingara/embed@0.1.0-alpha.6 @lingara/api

Rust

cargo add lingara-embed@0.1.0-alpha.6 --features server
cargo add lingara tokio --features tokio/full

Go

go get github.com/Spinning-Cat-Studios/lingara_embeddable_sdk/go@v0.1.0-alpha.6

Java

<dependency>
  <groupId>com.getlingara</groupId>
  <artifactId>lingara-embed-server-java</artifactId>
  <version>0.1.0-alpha.6</version>
</dependency>

Kotlin

implementation("com.getlingara:lingara-embed-server-kotlin:0.1.0-alpha.6")

Ruby

gem install lingara-embed -v 0.1.0-alpha.6
# or, in a Gemfile:
# gem "lingara-embed", "0.1.0-alpha.6"

PHP

composer require spinningcatstudios/lingara-embed:0.1.0-alpha.6 spinningcatstudios/lingara:@alpha
# The lingara library sends through Symfony HttpClient (or Guzzle 7):
composer require symfony/http-client nyholm/psr7

C#

<PackageReference Include="Lingara.Embed.Server" Version="0.1.0-alpha.6" />
Linguaggio dell'esempio di codice

TypeScript

const lingara = new Lingara({ clientId: process.env.LINGARA_CLIENT_ID, clientSecret: process.env.LINGARA_CLIENT_SECRET })
const server = new EmbedServer(lingara, { directory })

// POST /lingara/token, behind your own sign-in. Rate-limit it per session.
export async function token(request: Request): Promise<Response> {
  const user = await signedInUser(request)
  if (user === null) return new Response(null, { status: 401 })
  const minted = await server.mintToken(user.id, { origin: 'https://www.example.com' })
  return new Response(tokenHandoff(minted), { headers: { 'content-type': 'application/json', 'cache-control': 'no-store' } })
}

Rust

/// `POST /lingara/token`: your own route, behind your own session, and
/// rate-limited per session. The widget calls it with same-origin cookies.
pub async fn token_route(State(app): State<AppState>, headers: HeaderMap) -> impl IntoResponse {
    let Some(player_ref) = current_player(&headers) else {
        return (StatusCode::UNAUTHORIZED, [(header::CACHE_CONTROL, "no-store")], String::new());
    };
    // This page's origin, one of your client's embed origins. A game's own
    // server mints without one.
    let options = MintOptions { origin: Some("https://game.example".into()), ..MintOptions::default() };
    match app.embed.mint_token(&player_ref, options).await {
        // {"token":"lgr_et_…","expires_at":"…"}
        Ok(minted) => (StatusCode::OK, [(header::CACHE_CONTROL, "no-store")], token_handoff(&minted)),
        Err(_) => (StatusCode::BAD_GATEWAY, [(header::CACHE_CONTROL, "no-store")], String::new()),
    }
}

Go

// POST /lingara/token: your own route, behind your own session, and
// rate-limited per session. The widget calls it with same-origin cookies.
return func(w http.ResponseWriter, r *http.Request) {
	playerRef, ok := currentPlayer(r) // your user, never a value from the request body
	if !ok {
		http.Error(w, "sign in first", http.StatusUnauthorized)
		return
	}
	minted, err := embed.MintToken(r.Context(), playerRef, lingaraembed.MintOptions{
		Origin: "https://game.example", // this page's origin, one of your client's embed origins
	})
	if err != nil {
		http.Error(w, "no token", http.StatusBadGateway)
		return
	}
	w.Header().Set("Content-Type", "application/json")
	w.Header().Set("Cache-Control", "no-store")
	_, _ = w.Write(lingaraembed.TokenHandoff(minted)) // {"token":"lgr_et_…","expires_at":"…"}
}

Java

import com.getlingara.client.LingaraClient;
import com.getlingara.client.MintedToken;
import com.getlingara.embed.server.EmbedServer;
import com.getlingara.embed.server.MintOptions;
import com.getlingara.embed.server.PlayerDirectory;
import com.getlingara.embed.server.TokenHandoff;
import com.sun.net.httpserver.HttpExchange;
import java.io.IOException;
import java.nio.charset.StandardCharsets;

// Once, at startup. The credentials are your metered client's (lgr_ci_…,
// lgr_cs_…), from the environment; never ship them to a device.
LingaraClient client =
    LingaraClient.builder()
        .clientCredentials(
            System.getenv("LINGARA_CLIENT_ID"), System.getenv("LINGARA_CLIENT_SECRET"))
        .build();
EmbedServer embed = EmbedServer.of(client, players);

// POST /lingara/token: your own route, behind your own login, rate-limited
// per session. Every call is one mint; the widget calls it with
// same-origin cookies.
String playerId = currentPlayer(exchange);
if (playerId == null) {
  exchange.sendResponseHeaders(401, -1);
  return;
}
MintedToken minted =
    embed.mintToken(playerId, MintOptions.none().withOrigin("https://game.example"));
byte[] body = TokenHandoff.body(minted).getBytes(StandardCharsets.UTF_8);
exchange.getResponseHeaders().set("Content-Type", "application/json");
exchange.getResponseHeaders().set("Cache-Control", "no-store");
exchange.sendResponseHeaders(200, body.length); // {"token":"lgr_et_…","expires_at":"…"}
exchange.getResponseBody().write(body);
exchange.close();

Kotlin

import com.getlingara.embed.server.kotlin.EmbedServer
import com.getlingara.embed.server.kotlin.PlayerDirectory
import com.getlingara.embed.server.kotlin.tokenHandoff
import com.getlingara.kotlin.LingaraClient
import io.ktor.http.ContentType
import io.ktor.http.HttpHeaders
import io.ktor.http.HttpStatusCode
import io.ktor.server.response.header
import io.ktor.server.response.respond
import io.ktor.server.response.respondText
import io.ktor.server.routing.Route
import io.ktor.server.routing.post

// Once, at startup. The credentials are your metered client's (lgr_ci_…,
// lgr_cs_…), from the environment; never ship them to a device.
val client =
    LingaraClient {
        clientCredentials(System.getenv("LINGARA_CLIENT_ID"), System.getenv("LINGARA_CLIENT_SECRET"))
    }
val embed = EmbedServer(client, players)

// POST /lingara/token: your own route, behind your own login, rate-limited
// per session. Every call is one mint; the widget calls it with
// same-origin cookies.
post("/lingara/token") {
    val playerId = call.request.headers["X-Example-Player"] ?: return@post call.respond(HttpStatusCode.Unauthorized)
    val minted = embed.mintToken(playerId, origin = "https://game.example")
    call.response.header(HttpHeaders.CacheControl, "no-store")
    call.respondText(tokenHandoff(minted), ContentType.Application.Json) // {"token":"lgr_et_…","expires_at":"…"}
}

Ruby

# POST /lingara/token, behind your own sign-in. Rate-limit it per session.
def self.token(env, server)
  player = env["warden"]&.user or return [401, {}, []]
  minted = server.mint_token(player.id.to_s, origin: "https://game.example")
  [200, {"content-type" => "application/json", "cache-control" => "no-store"}, [Lingara::Embed.token_handoff(minted)]]
end

PHP

use Lingara\Client;
use Lingara\Embed\EmbedServer;
use Lingara\Embed\TokenHandoff;

// Once, at startup. The credentials are your metered client's (lgr_ci_…,
// lgr_cs_…), from the environment; never ship them to a device.
function embedServer(\PDO $db): EmbedServer
{
    $client = new Client(
        clientId: getenv('LINGARA_CLIENT_ID') ?: null,
        clientSecret: getenv('LINGARA_CLIENT_SECRET') ?: null,
    );
    return new EmbedServer($client, new PdoPlayerDirectory($db));
}

// POST /lingara/token: your own route, behind your own login. Rate-limit it
// per session; every call is one mint.
function tokenRoute(EmbedServer $embed): void
{
    session_start();
    $playerId = $_SESSION['player_id'] ?? null;
    if (!is_string($playerId)) {
        http_response_code(401);
        return;
    }
    $minted = $embed->mintToken($playerId, origin: 'https://game.example');
    header('Content-Type: application/json');
    header('Cache-Control: no-store');
    echo TokenHandoff::body($minted); // {"token":"lgr_et_…","expires_at":"…"}
}

C#

// One EmbedServer for the process: it caches the client-credentials token.
var lingara = new EmbedServer(new EmbedServerOptions
{
    ClientId = Environment.GetEnvironmentVariable("LINGARA_CLIENT_ID")!,         // lgr_cid_…
    ClientSecret = Environment.GetEnvironmentVariable("LINGARA_CLIENT_SECRET")!, // lgr_cs_…, from your secret store
}, new SqlPlayerDirectory(db));

// Your own session says who the player is. Rate-limit this route per session.
app.MapPost("/lingara/token", async (ClaimsPrincipal user, CancellationToken ct) =>
{
    var playerRef = user.FindFirstValue(ClaimTypes.NameIdentifier);
    if (playerRef is null)
    {
        return Results.Unauthorized();
    }

    // This page's origin, one of your client's embed origins. A game's server omits it.
    var minted = await lingara.MintTokenAsync(playerRef, new MintOptions { Origin = "https://game.example" }, ct);
    return Results.Text(TokenHandoff.Body(minted), "application/json"); // {"token":"lgr_et_…","expires_at":"…"}
}).RequireAuthorization().RequireRateLimiting("lingara-token");
Linguaggio dell'esempio di codice

TypeScript

// From your own account-deletion path: revokes the player's tokens at
// Lingara, then forgets their rows. Deleting your own data stays yours.
export async function deleteAccount(userId: string): Promise<void> {
  await server.deletePlayer(userId)
}

Rust

// Revokes every token the player holds, then forgets their subjects.
// An unknown player is a success; on a failure the row is kept.
app.embed.delete_player(player_ref).await?;

Go

// From your own account-deletion path: revokes every token the player
// holds and forgets their subjects. An unknown player is a success.
if err := embed.DeletePlayer(r.Context(), playerRef); err != nil {
	var apiErr *lingara.APIError
	if errors.As(err, &apiErr) {
		return apiErr // the library's own error: Status, Code, RetryAfter
	}
	return err
}

Java

// From your account-deletion path: revokes every token the player holds and
// forgets their subjects. An unknown player is a success, so a retry is safe.
embed.deletePlayer(playerId);

Kotlin

// From your account-deletion path: revokes every token the player holds and
// forgets their subjects. An unknown player is a success, so a retry is safe.
embed.deletePlayer(playerId)

Ruby

# From your account-deletion path: revokes the player's tokens at Lingara
# and forgets their rows. An unknown player is a success.
def self.delete_account(server, player)
  server.delete_player(player.id.to_s)
end

PHP

use Lingara\Embed\EmbedServer;

// From your own account-deletion path: revokes the player's tokens at
// Lingara, then forgets their subjects. An unknown player is a success too,
// so a retry is safe; on a failure the rows are kept.
function deleteAccount(EmbedServer $embed, \PDO $db, string $playerId): void
{
    $embed->deletePlayer($playerId);
    $delete = $db->prepare('DELETE FROM players WHERE id = ?') ?: throw new \RuntimeException('cannot prepare');
    $delete->execute([$playerId]);
}

C#

// From your own account-deletion path: revokes the player's tokens at
// Lingara, then forgets their subjects. An unknown player is a success.
app.MapDelete("/account", async (ClaimsPrincipal user, CancellationToken ct) =>
{
    var playerRef = user.FindFirstValue(ClaimTypes.NameIdentifier)!;
    await lingara.DeletePlayerAsync(playerRef, ct);
    // …then delete your own rows for this player.
    return Results.NoContent();
}).RequireAuthorization();
Linguaggio dell'esempio di codice

TypeScript

// Your own table, beside your players:
//   CREATE TABLE lingara_players (player_ref TEXT NOT NULL, subject TEXT NOT NULL UNIQUE);
//   CREATE INDEX ON lingara_players (player_ref);
class PlayerTable implements PlayerDirectory {
  async remember(playerRef: string, subject: string): Promise<void> {
    await db.query('INSERT INTO lingara_players (player_ref, subject) VALUES ($1, $2) ON CONFLICT (subject) DO UPDATE SET player_ref = $1', [playerRef, subject])
  }
  async playerRefFor(subject: string): Promise<string | undefined> {
    const rows = await db.query<{ player_ref: string }>('SELECT player_ref FROM lingara_players WHERE subject = $1', [subject])
    return rows[0]?.player_ref
  }
  async forget(playerRef: string): Promise<void> {
    await db.query('DELETE FROM lingara_players WHERE player_ref = $1', [playerRef])
  }
}

const directory = new PlayerTable()
const router = new PlayerRouter({ secrets: process.env.LINGARA_WEBHOOK_SECRET ?? '', directory })

// POST /lingara/webhook. Pass the raw body: the signature covers its bytes.
export async function webhook(request: Request): Promise<Response> {
  const body = new Uint8Array(await request.arrayBuffer())
  const status = await router.handle(body, request.headers, async ({ event, playerRef }) => {
    // Delivery is at least once: skip an event.id you have already seen.
    // Answer within 10 s; enqueue anything slow and return.
    if (playerRef !== null && event.type === 'practice.completed') await practiceJobs.enqueue(playerRef, event.id)
  })
  return new Response(null, { status })
}

Rust

// Every live secret: two during a rotation, so either one verifies.
let webhook = lingara::events::Webhook::with_secrets(env("LINGARA_WEBHOOK_SECRETS").split(','))?;
let router = PlayerRouter::new(webhook, players);

/// `POST /lingara/webhook`: the **raw** body, before any JSON parsing.
/// 204 handled, 401 a bad signature, 400 a malformed payload, 500 your
/// handler failed. Lingara redelivers every non-2xx; dedupe on the event id.
pub async fn webhook_route(State(app): State<AppState>, headers: HeaderMap, body: Bytes) -> StatusCode {
    let status = app
        .router
        .handle(&body, &headers, |routed| async move {
            match routed.player_ref {
                Some(player) => println!("{} for {player}", routed.event.event_type()),
                None => println!("{} for no player of ours", routed.event.event_type()),
            }
            Ok(()) // a slow handler enqueues and returns: delivery expects a 2xx within 10 s
        })
        .await;
    StatusCode::from_u16(status).unwrap_or(StatusCode::INTERNAL_SERVER_ERROR)
}

/// Your own store, beside your player rows: `player_ref`, and `subject`
/// with a unique index (a player who links an account owns two subjects).
pub struct SqlPlayerDirectory {
    pub pool: Arc<tokio::sync::Mutex<Vec<(String, String)>>>, // stands in for your database pool
}

impl PlayerDirectory for SqlPlayerDirectory {
    fn remember<'a>(&'a self, player_ref: &'a str, subject: &'a str) -> BoxFuture<'a, Result<(), DirectoryError>> {
        // INSERT INTO lingara_players (player_ref, subject) VALUES ($1, $2)
        //   ON CONFLICT (subject) DO UPDATE SET player_ref = excluded.player_ref
        Box::pin(async move {
            let mut rows = self.pool.lock().await;
            rows.retain(|(_, s)| s != subject);
            rows.push((player_ref.to_string(), subject.to_string()));
            Ok(())
        })
    }

    fn player_ref_for<'a>(&'a self, subject: &'a str) -> BoxFuture<'a, Result<Option<String>, DirectoryError>> {
        // SELECT player_ref FROM lingara_players WHERE subject = $1
        Box::pin(async move { Ok(self.pool.lock().await.iter().find(|(_, s)| s == subject).map(|(p, _)| p.clone())) })
    }

    fn forget<'a>(&'a self, player_ref: &'a str) -> BoxFuture<'a, Result<(), DirectoryError>> {
        // DELETE FROM lingara_players WHERE player_ref = $1
        Box::pin(async move {
            self.pool.lock().await.retain(|(p, _)| p != player_ref);
            Ok(())
        })
    }
}

Go

// lingara_players(player_ref TEXT NOT NULL, subject TEXT NOT NULL UNIQUE),
// with a plain index on player_ref: one player may own several subjects.
type sqlPlayers struct{ db *sql.DB }

func (p sqlPlayers) Remember(ctx context.Context, playerRef, subject string) error {
	_, err := p.db.ExecContext(ctx, `INSERT INTO lingara_players (player_ref, subject) VALUES ($1, $2)
		ON CONFLICT (subject) DO UPDATE SET player_ref = excluded.player_ref`, playerRef, subject)
	return err
}

func (p sqlPlayers) PlayerRefFor(ctx context.Context, subject string) (string, bool, error) {
	var playerRef string
	err := p.db.QueryRowContext(ctx, `SELECT player_ref FROM lingara_players WHERE subject = $1`, subject).Scan(&playerRef)
	if errors.Is(err, sql.ErrNoRows) {
		return "", false, nil
	}
	return playerRef, err == nil, err
}

func (p sqlPlayers) Forget(ctx context.Context, playerRef string) error {
	_, err := p.db.ExecContext(ctx, `DELETE FROM lingara_players WHERE player_ref = $1`, playerRef)
	return err
}

// WebhookRoute is the webhook example.
func WebhookRoute(db *sql.DB) (http.HandlerFunc, error) {
	router, err := lingaraembed.NewPlayerRouter(sqlPlayers{db}, os.Getenv("LINGARA_WEBHOOK_SECRET"))
	if err != nil {
		return nil, err // a malformed lgr_whsec_… fails here, at startup
	}
	return func(w http.ResponseWriter, r *http.Request) {
		body, err := io.ReadAll(r.Body) // the raw body: verify before parsing
		if err != nil {
			w.WriteHeader(http.StatusBadRequest)
			return
		}
		w.WriteHeader(router.Handle(r.Context(), body, r.Header, onEvent))
	}, nil
}

func onEvent(ctx context.Context, routed lingaraembed.RoutedEvent) error {
	// Delivery is at least once: skip an event.Meta().ID you have seen.
	if e, ok := routed.Event.(lingara.PracticeCompleted); ok && routed.Known {
		slog.InfoContext(ctx, "practice completed", "player", routed.PlayerRef, "plan", e.Data.PlanID)
	}
	return nil // a returned error answers 500, and Lingara redelivers
}

Java

import com.getlingara.client.events.PracticeCompleted;
import com.getlingara.embed.server.PlayerDirectory;
import com.getlingara.embed.server.PlayerRouter;
import com.sun.net.httpserver.HttpExchange;
import java.io.IOException;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Optional;
import javax.sql.DataSource;

/**
 * Your player directory, beside your player rows:
 *
 * <pre>
 * CREATE TABLE lingara_players (player_ref TEXT NOT NULL, subject TEXT NOT NULL);
 * CREATE UNIQUE INDEX ON lingara_players (subject);
 * CREATE INDEX ON lingara_players (player_ref);
 * </pre>
 */
public record JdbcPlayerDirectory(DataSource db) implements PlayerDirectory {
  @Override
  public void remember(String playerRef, String subject) {
    update(
        "INSERT INTO lingara_players (player_ref, subject) VALUES (?, ?)"
            + " ON CONFLICT (subject) DO UPDATE SET player_ref = excluded.player_ref",
        playerRef,
        subject);
  }

  @Override
  public Optional<String> playerRefFor(String subject) {
    try (Connection c = db.getConnection();
        PreparedStatement q =
            c.prepareStatement("SELECT player_ref FROM lingara_players WHERE subject = ?")) {
      q.setString(1, subject);
      try (ResultSet row = q.executeQuery()) {
        return row.next() ? Optional.of(row.getString(1)) : Optional.empty();
      }
    } catch (SQLException e) {
      throw new IllegalStateException("the player directory failed", e);
    }
  }

  @Override
  public void forget(String playerRef) {
    update("DELETE FROM lingara_players WHERE player_ref = ?", playerRef);
  }

  private void update(String sql, String... values) {
    try (Connection c = db.getConnection();
        PreparedStatement q = c.prepareStatement(sql)) {
      for (int i = 0; i < values.length; i++) {
        q.setString(i + 1, values[i]);
      }
      q.executeUpdate();
    } catch (SQLException e) {
      throw new IllegalStateException("the player directory failed", e);
    }
  }
}

// Once, at startup: your webhook secret (lgr_whsec_…) from the environment.
// A malformed secret fails here, not on the first delivery.
PlayerRouter router =
    PlayerRouter.of(new JdbcPlayerDirectory(db), System.getenv("LINGARA_WEBHOOK_SECRET"));

// POST /lingara/webhook: hand handle() the raw bytes, before anything parses
// them, and send the status it returns with an empty body.
byte[] body = exchange.getRequestBody().readAllBytes();
int status =
    router.handle(
        body,
        exchange.getRequestHeaders(),
        routed -> {
          // Delivery is at least once: skip an event.id you have seen.
          if (routed.event() instanceof PracticeCompleted done
              && routed.playerRef().isPresent()) {
            award(routed.playerRef().get(), done);
          }
        });
exchange.sendResponseHeaders(status, -1);
exchange.close();

Kotlin

import com.getlingara.embed.server.kotlin.PlayerDirectory
import com.getlingara.embed.server.kotlin.PlayerRouter
import com.getlingara.kotlin.events.PracticeCompleted
import io.ktor.http.HttpStatusCode
import io.ktor.server.request.receive
import io.ktor.server.response.respond
import io.ktor.server.routing.Route
import io.ktor.server.routing.post
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
import javax.sql.DataSource

/**
 * Your player directory, beside your player rows:
 *
 * ```sql
 * CREATE TABLE lingara_players (player_ref TEXT NOT NULL, subject TEXT NOT NULL);
 * CREATE UNIQUE INDEX ON lingara_players (subject);
 * CREATE INDEX ON lingara_players (player_ref);
 * ```
 */
class JdbcPlayerDirectory(
    private val db: DataSource,
) : PlayerDirectory {
    override suspend fun remember(
        playerRef: String,
        subject: String,
    ) = update(
        "INSERT INTO lingara_players (player_ref, subject) VALUES (?, ?) " +
            "ON CONFLICT (subject) DO UPDATE SET player_ref = excluded.player_ref",
        playerRef,
        subject,
    )

    override suspend fun playerRefFor(subject: String): String? =
        withContext(Dispatchers.IO) {
            db.connection.use { c ->
                c.prepareStatement("SELECT player_ref FROM lingara_players WHERE subject = ?").use { q ->
                    q.setString(1, subject)
                    q.executeQuery().use { row -> if (row.next()) row.getString(1) else null }
                }
            }
        }

    override suspend fun forget(playerRef: String) = update("DELETE FROM lingara_players WHERE player_ref = ?", playerRef)

    private suspend fun update(
        sql: String,
        vararg values: String,
    ) {
        withContext(Dispatchers.IO) {
            db.connection.use { c ->
                c.prepareStatement(sql).use { q ->
                    values.forEachIndexed { i, v -> q.setString(i + 1, v) }
                    q.executeUpdate()
                }
            }
        }
    }
}

// Once, at startup: your webhook secret (lgr_whsec_…) from the environment.
// A malformed secret fails here, not on the first delivery.
val router = PlayerRouter(JdbcPlayerDirectory(db), System.getenv("LINGARA_WEBHOOK_SECRET"))

// POST /lingara/webhook: hand handle() the raw bytes, before anything parses
// them, and send the status it returns with an empty body.
post("/lingara/webhook") {
    val headers =
        call.request.headers
            .entries()
            .associate { it.key to it.value }
    val status =
        router.handle(call.receive<ByteArray>(), headers) { routed ->
            // Delivery is at least once: skip an event.id you have seen.
            val event = routed.event
            val playerId = routed.playerRef
            if (event is PracticeCompleted && playerId != null) award(playerId, event)
        }
    call.respond(HttpStatusCode.fromValue(status))
}

Ruby

# Your own table: CREATE TABLE lingara_players (player_ref TEXT NOT NULL,
# subject TEXT NOT NULL UNIQUE); CREATE INDEX ON lingara_players (player_ref).
# Any object answering these three methods is a directory; this one is over
# Sequel (`db = Sequel.connect(ENV.fetch("DATABASE_URL"))`).
class PlayerTable
  def initialize(db)
    @rows = db[:lingara_players]
  end

  def remember(player_ref, subject)
    @rows.insert_conflict(target: :subject, update: {player_ref: player_ref})
      .insert(player_ref: player_ref, subject: subject)
  end

  def player_ref_for(subject)
    @rows.where(subject: subject).get(:player_ref)
  end

  def forget(player_ref)
    @rows.where(player_ref: player_ref).delete
  end
end

# POST /lingara/webhook. Pass the raw body: the signature covers its bytes.
def self.webhook(env, router)
  status = router.handle(env["rack.input"].read, env) do |routed|
    # Delivery is at least once: skip an event.id you have already seen.
    # Answer within 10 s; enqueue anything slow and return.
    PracticeJobs.enqueue(routed.player_ref, routed.event) if routed.player_ref
  end
  [status, {}, []]
end

PHP

use Lingara\Embed\PlayerDirectory;
use Lingara\Embed\PlayerRouter;
use Lingara\Embed\RoutedEvent;
use Lingara\Events\Generated\PracticeCompleted;
use Psr\Http\Message\ServerRequestInterface;

// POST /lingara/webhook, from any PSR-7 stack (or pass getallheaders()).
// Read the body exactly as received. handle() returns the status to send,
// with an empty body: 204, 401 a bad signature, 400 a malformed payload, 500
// your handler or directory threw. Lingara redelivers every non-2xx, and
// expects the 2xx within 10 s: enqueue slow work and return.
function webhookRoute(ServerRequestInterface $request, \PDO $db): int
{
    $router = new PlayerRouter(new PdoPlayerDirectory($db), getenv('LINGARA_WEBHOOK_SECRET') ?: '');
    return $router->handle((string) $request->getBody(), $request, static function (RoutedEvent $routed) use ($db): void {
        $event = $routed->event;
        if (!$event instanceof PracticeCompleted || $routed->playerRef === null) {
            return; // your own subject, a deleted player, or another type
        }
        // Delivery is at least once: deduplicate on the event's id.
        $insert = $db->prepare('INSERT INTO practice (event_id, player_id, plan_id) VALUES (?, ?, ?) ON CONFLICT (event_id) DO NOTHING')
            ?: throw new \RuntimeException('cannot prepare');
        $insert->execute([$event->id, $routed->playerRef, $event->data->getPlanId()]);
    });
}

// The directory, beside your players:
//   CREATE TABLE lingara_players (player_ref TEXT NOT NULL, subject TEXT NOT NULL);
//   CREATE UNIQUE INDEX ON lingara_players (subject);
//   CREATE INDEX ON lingara_players (player_ref);
final class PdoPlayerDirectory implements PlayerDirectory
{
    public function __construct(
        private readonly \PDO $db,
    ) {}

    public function remember(string $playerRef, string $subject): void
    {
        $this->run('INSERT INTO lingara_players (player_ref, subject) VALUES (?, ?) '
            . 'ON CONFLICT (subject) DO UPDATE SET player_ref = excluded.player_ref', [$playerRef, $subject]);
    }

    public function playerRefFor(string $subject): ?string
    {
        $ref = $this->run('SELECT player_ref FROM lingara_players WHERE subject = ?', [$subject])->fetchColumn();
        return is_string($ref) ? $ref : null;
    }

    public function forget(string $playerRef): void
    {
        $this->run('DELETE FROM lingara_players WHERE player_ref = ?', [$playerRef]);
    }

    /** @param list<string> $args */
    private function run(string $sql, array $args): \PDOStatement
    {
        $statement = $this->db->prepare($sql) ?: throw new \RuntimeException('cannot prepare a statement');
        $statement->execute($args);
        return $statement;
    }
}

C#

public static partial class LingaraWebhook
{
    public static void MapLingaraWebhook(this WebApplication app, DbDataSource db)
    {
        // lgr_whsec_… from your secret store; pass both during a rotation.
        var router = new PlayerRouter(new SqlPlayerDirectory(db), Environment.GetEnvironmentVariable("LINGARA_WEBHOOK_SECRET")!);

        app.MapPost("/lingara/webhook", async (HttpRequest request, CancellationToken ct) =>
        {
            using var body = new MemoryStream();
            await request.Body.CopyToAsync(body, ct); // the raw bytes: never a re-serialised object
            var status = await router.HandleAsync(body.ToArray(), name => request.Headers[name].FirstOrDefault(), async (routed, token) =>
            {
                // Delivery is at least once: skip an Event.Id you have seen. Enqueue
                // slow work and return, since Lingara expects a 2xx within 10 s.
                if (routed.PlayerRef is { } player && routed.Event.Type == "practice.completed")
                {
                    await SaveProgressAsync(db, player, routed.Event.Id, routed.Event.Data.GetRawText(), token);
                }
            }, ct);
            return Results.StatusCode(status); // 204, 400, 401 or 500, always with an empty body
        });
    }
}

/// <summary>
/// Your player directory over your own database (PostgreSQL here):
/// <c>CREATE TABLE lingara_players (player_ref text NOT NULL, subject text PRIMARY KEY)</c>
/// with <c>CREATE INDEX ON lingara_players (player_ref)</c>. Unique on
/// <c>subject</c> only: a player who links an account owns two subjects.
/// </summary>
public sealed class SqlPlayerDirectory(DbDataSource db) : IPlayerDirectory
{
    public async ValueTask RememberAsync(string playerRef, string subject, CancellationToken ct = default)
    {
        await using var cmd = Command(db, "INSERT INTO lingara_players (player_ref, subject) VALUES ($1, $2) ON CONFLICT (subject) DO UPDATE SET player_ref = $1", playerRef, subject);
        await cmd.ExecuteNonQueryAsync(ct);
    }

    public async ValueTask<string?> PlayerRefForAsync(string subject, CancellationToken ct = default)
    {
        await using var cmd = Command(db, "SELECT player_ref FROM lingara_players WHERE subject = $1", subject);
        return await cmd.ExecuteScalarAsync(ct) as string;
    }

    public async ValueTask ForgetAsync(string playerRef, CancellationToken ct = default)
    {
        await using var cmd = Command(db, "DELETE FROM lingara_players WHERE player_ref = $1", playerRef);
        await cmd.ExecuteNonQueryAsync(ct);
    }

    internal static DbCommand Command(DbDataSource db, string sql, params string[] values)
    {
        var cmd = db.CreateCommand(sql);
        foreach (var value in values)
        {
            var p = cmd.CreateParameter();
            p.Value = value;
            cmd.Parameters.Add(p);
        }

        return cmd;
    }
}

Vedi anche