Risultati della pratica Questa pagina è tradotta dall'inglese. Se le due versioni differiscono, fa fede la pagina in inglese. Leggi la pagina in inglese
Un giocatore può praticare un piano di lezione Lingara dentro il tuo gioco, e ciò che completa conta come pratica Lingara. Il player kit gestisce la sessione, valuta ogni risposta nel momento in cui viene data e segnala il risultato una sola volta, quando la sessione termina. Il risultato raggiunge poi il tuo server come evento.
Avviare una sessione
Una sessione pratica un piano di lezione di cui il giocatore è proprietario. Ci sono due modi per ottenerne uno. Il player kit può chiedere una pratica adatta al tuo mondo, inviando l’evento world.practice_requested con generate: true e attendendo il piano creato da Lingara. Oppure il gioco può crearne uno con POST /v1/lesson-plans, usando il token del giocatore, così il piano è suo. In entrambi i casi, la creazione di un piano conta per i limiti del giocatore.
Un piano dimostrativo, di cui il giocatore non è proprietario, può essere praticato ma non segnalato: avvia la sua sessione con la segnalazione disattivata. Lingara rifiuta un risultato su un piano di cui il giocatore non è proprietario.
Il risultato segnalato dal kit
Quando una sessione termina, il player kit invia un evento in ingresso, world.practice_completed, con il token del giocatore. Il suo data contiene:
plan_id, il piano praticato;
items, le risposte, da 1 a 100, ogni domanda al massimo una volta;
per ogni elemento, il suo set_number, da 1 a 255, la sua question, la posizione in quel set da 0 a 255, e il suo outcome, uno tra correct, incorrect, revealed, self_correct, self_incorrect o skipped;
completed, se il giocatore ha completato l’intero piano.
Il token ha bisogno di events:write ed embed:play. Ogni segnalazione consuma una delle quote di eventi in ingresso del giocatore, e inviare di nuovo la stessa segnalazione non cambia nulla.
L’evento ricevuto dal tuo server
Lingara risponde a ogni risultato accettato con practice.completed, che raggiunge il tuo server tramite webhook, feed o stream se il tuo client possiede events:read ed embed:play. Il suo subject indica il giocatore, quindi instradalo come descrive la pagina dei kit server . Il suo data è il data inviato dal gioco: plan_id, items, ciascuno con set_number, question e outcome, e completed.
Cosa non fa un risultato
Un risultato viene registrato e tu ne ricevi notizia. Non alimenta i ripassi a ripetizione dilazionata del giocatore: le parole di un elemento segnalato non vengono programmate per il ripasso a causa sua.
Linguaggio dell'esempio di codice Bevy Unity Godot C# GDScript Unreal C++ Kotlin Java Bevy
fn practise (
keys : Res < ButtonInput < KeyCode >>,
player : Query <( Entity , Option < & PracticeSession >), With < Player >>,
mut start : MessageWriter < StartPractice >,
mut input : MessageWriter < PracticeInput >,
) {
let Ok ((entity, session)) = player . single () else { return };
if keys . just_pressed ( KeyCode :: KeyP ) && session . is_none () {
let source = PracticeSource :: Request {
topic : "ordering food" . into (),
source_lang : "en" . into (),
target_lang : "zh" . into (),
level : 2 ,
tags : vec! [],
};
start . write ( StartPractice { entity, source });
// A demo plan practises, but must never report:
// PracticeSource::Plan { plan_id, report: false }
}
if keys . just_pressed ( KeyCode :: Digit2 ) && session . is_some () {
input . write ( PracticeInput { entity, action : PracticeAction :: Choose ( 1 ) });
}
}
/// Written once. Lingara has already sent the one result report, which
/// reaches your webhook as `practice.completed`.
fn on_practice_finished ( mut finished : MessageReader < PracticeFinished >) {
for done in finished . read () {
info! ( "practice ended in {:?}" , done . snapshot . phase);
}
} Unity
// A demo plan reports nothing: start it with Report = false.
public SessionId StartPractice ( string planId , bool report ) =>
Client. PracticeStart ( new PracticeSource . Plan { PlanId = planId, Report = report });
// Each answer returns the new snapshot in the same frame: show its LastResult, then PracticeNext.
public PracticeSnapshot Answer ( SessionId session , PracticeSnapshot current , int choice , string typed ) =>
current.Question ? .Options != null ? Client. PracticeChoose (session, ( uint )choice) : Client. PracticeAnswer (session, typed);
public PracticeSnapshot Next ( SessionId session ) => Client. PracticeNext (session); Godot C#
// A demo plan reports nothing: start it with report = false.
public long StartPractice ( string planId , bool report ) =>
Client. PracticeStart ( new PracticeSource . Plan { PlanId = planId, Report = report }).Value;
// Each answer returns the new snapshot at once: show its LastResult, then Next.
public PracticeSnapshot Answer ( long session , PracticeSnapshot current , int choice , string typed ) =>
current.Question ? .Options != null
? Client. PracticeChoose ( new SessionId (session), ( uint )choice)
: Client. PracticeAnswer ( new SessionId (session), typed);
public PracticeSnapshot Next ( long session ) => Client. PracticeNext ( new SessionId (session)); GDScript
# A practice session over a plan Lingara makes for this player. Each answer
# method returns the new snapshot and also emits practice_changed.
func start_practice () -> void :
_session = lingara. practice_start ({
"type" : "request" ,
"topic" : "buying food at a market" ,
"source_lang" : "en" ,
"target_lang" : "zh" ,
"level" : 3 ,
})
# A demo plan Lingara refuses a report on, so practise one with report false.
func practise_held_plan (plan_id: String ) -> void :
_session = lingara. practice_start ({ "type" : "plan" , "plan_id" : plan_id, "report" : false })
func _on_practice_changed (session: int , snapshot: Dictionary ) -> void :
if session != _session or snapshot.phase != "unanswered" :
return
var question: Dictionary = snapshot.question
if question.options != null :
lingara. practice_choose (session, 0 )
else :
lingara. practice_answer (session, "your learner's answer" )
func _on_practice_finished (_session_id: int , snapshot: Dictionary ) -> void :
print ( "practice ended: " , snapshot.phase) Unreal C++
// A demo plan reports nothing: start it with bReport = false.
void ALingaraEmbedSnippetActor :: StartPractice ( bool bReport )
{
FLingaraPracticeSource Source;
Source.Type = ELingaraPracticeSourceType ::Plan;
Source.PlanId = PlanId;
Source.bReport = bReport;
ELingaraCallResult Result;
FLingaraEmbedError Error;
Session = Lingara ()-> PracticeStart (Source, Result, Error);
}
void ALingaraEmbedSnippetActor :: HandlePractice ( const FLingaraPracticeUpdate & Update )
{
if (Update.Session == Session)
{
Snapshot = Update.Snapshot;
}
}
// Each answer returns the new snapshot at once: show its LastResult, then Next.
void ALingaraEmbedSnippetActor :: Answer ( int32 Choice , const FString & Typed )
{
ELingaraCallResult Result;
FLingaraEmbedError Error;
Snapshot = Snapshot.Question.Options. Num () > 0 ? Lingara ()-> PracticeChoose (Session, Choice, Result, Error)
: Lingara ()-> PracticeAnswer (Session, Typed, Result, Error);
}
void ALingaraEmbedSnippetActor :: Next ()
{
ELingaraCallResult Result;
FLingaraEmbedError Error;
Snapshot = Lingara ()-> PracticeNext (Session, Result, Error);
} Kotlin
fun startPractice () {
practice = lingara. practiceStart (PracticeSource. Request ( "ordering tea" , "en" , "zh" , 2 , listOf ( "tea" )))
}
fun answer (text: String ) {
val session = practice ?: return
val graded = lingara. practiceAnswer (session, text) // graded in the same call
println ( "${graded.lastResult?.outcome}: ${graded.lastResult?.expected}" )
} Java
void startPractice () {
practice =
lingara. practiceStart ( new PracticeSource. Request ( "ordering tea" , "en" , "zh" , 2 , List. of ()));
}
void answer (String text) {
PracticeSnapshot graded = lingara. practiceAnswer (practice, text); // graded in the same call
System.out. println (graded. getLastResult ());
} Linguaggio dell'esempio di codice TypeScript Rust Go Java Kotlin Ruby PHP C# TypeScript
// Your own table, beside your players:
// CREATE TABLE lingara_players (player_ref TEXT NOT NULL, subject TEXT NOT NULL UNIQUE);
// CREATE INDEX ON lingara_players (player_ref);
class PlayerTable implements PlayerDirectory {
async remember ( playerRef : string , subject : string ) : Promise < void > {
await db. query ( 'INSERT INTO lingara_players (player_ref, subject) VALUES ($1, $2) ON CONFLICT (subject) DO UPDATE SET player_ref = $1' , [playerRef, subject])
}
async playerRefFor ( subject : string ) : Promise < string | undefined > {
const rows = await db. query <{ player_ref : string }>( 'SELECT player_ref FROM lingara_players WHERE subject = $1' , [subject])
return rows[ 0 ]?.player_ref
}
async forget ( playerRef : string ) : Promise < void > {
await db. query ( 'DELETE FROM lingara_players WHERE player_ref = $1' , [playerRef])
}
}
const directory = new PlayerTable ()
const router = new PlayerRouter ({ secrets: process.env. LINGARA_WEBHOOK_SECRET ?? '' , directory })
// POST /lingara/webhook. Pass the raw body: the signature covers its bytes.
export async function webhook ( request : Request ) : Promise < Response > {
const body = new Uint8Array ( await request. arrayBuffer ())
const status = await router. handle (body, request.headers, async ({ event , playerRef }) => {
// Delivery is at least once: skip an event.id you have already seen.
// Answer within 10 s; enqueue anything slow and return.
if (playerRef !== null && event.type === 'practice.completed' ) await practiceJobs. enqueue (playerRef, event.id)
})
return new Response ( null , { status })
} Rust
// Every live secret: two during a rotation, so either one verifies.
let webhook = lingara :: events :: Webhook :: with_secrets ( env ( "LINGARA_WEBHOOK_SECRETS" ) . split ( ',' )) ? ;
let router = PlayerRouter :: new (webhook, players);
/// `POST /lingara/webhook`: the **raw** body, before any JSON parsing.
/// 204 handled, 401 a bad signature, 400 a malformed payload, 500 your
/// handler failed. Lingara redelivers every non-2xx; dedupe on the event id.
pub async fn webhook_route ( State (app) : State < AppState >, headers : HeaderMap , body : Bytes ) -> StatusCode {
let status = app
. router
. handle ( & body, & headers, | routed | async move {
match routed . player_ref {
Some (player) => println! ( "{} for {player}" , routed . event . event_type ()),
None => println! ( "{} for no player of ours" , routed . event . event_type ()),
}
Ok (()) // a slow handler enqueues and returns: delivery expects a 2xx within 10 s
})
.await ;
StatusCode :: from_u16 (status) . unwrap_or ( StatusCode :: INTERNAL_SERVER_ERROR )
}
/// Your own store, beside your player rows: `player_ref`, and `subject`
/// with a unique index (a player who links an account owns two subjects).
pub struct SqlPlayerDirectory {
pub pool : Arc <tokio :: sync :: Mutex < Vec <( String , String )>>>, // stands in for your database pool
}
impl PlayerDirectory for SqlPlayerDirectory {
fn remember <' a >( & ' a self , player_ref : & ' a str , subject : & ' a str ) -> BoxFuture <' a , Result <(), DirectoryError >> {
// INSERT INTO lingara_players (player_ref, subject) VALUES ($1, $2)
// ON CONFLICT (subject) DO UPDATE SET player_ref = excluded.player_ref
Box :: pin ( async move {
let mut rows = self . pool . lock () .await ;
rows . retain ( | (_, s) | s != subject);
rows . push ((player_ref . to_string (), subject . to_string ()));
Ok (())
})
}
fn player_ref_for <' a >( & ' a self , subject : & ' a str ) -> BoxFuture <' a , Result < Option < String >, DirectoryError >> {
// SELECT player_ref FROM lingara_players WHERE subject = $1
Box :: pin ( async move { Ok ( self . pool . lock () .await. iter () . find ( | (_, s) | s == subject) . map ( | (p, _) | p . clone ())) })
}
fn forget <' a >( & ' a self , player_ref : & ' a str ) -> BoxFuture <' a , Result <(), DirectoryError >> {
// DELETE FROM lingara_players WHERE player_ref = $1
Box :: pin ( async move {
self . pool . lock () .await. retain ( | (p, _) | p != player_ref);
Ok (())
})
}
} Go
// lingara_players(player_ref TEXT NOT NULL, subject TEXT NOT NULL UNIQUE),
// with a plain index on player_ref: one player may own several subjects.
type sqlPlayers struct { db * sql . DB }
func ( p sqlPlayers ) Remember ( ctx context . Context , playerRef , subject string ) error {
_, err := p.db. ExecContext (ctx, `INSERT INTO lingara_players (player_ref, subject) VALUES ($1, $2)
ON CONFLICT (subject) DO UPDATE SET player_ref = excluded.player_ref` , playerRef, subject)
return err
}
func ( p sqlPlayers ) PlayerRefFor ( ctx context . Context , subject string ) ( string , bool , error ) {
var playerRef string
err := p.db. QueryRowContext (ctx, `SELECT player_ref FROM lingara_players WHERE subject = $1` , subject). Scan ( & playerRef)
if errors. Is (err, sql.ErrNoRows) {
return "" , false , nil
}
return playerRef, err == nil , err
}
func ( p sqlPlayers ) Forget ( ctx context . Context , playerRef string ) error {
_, err := p.db. ExecContext (ctx, `DELETE FROM lingara_players WHERE player_ref = $1` , playerRef)
return err
}
// WebhookRoute is the webhook example.
func WebhookRoute ( db * sql . DB ) ( http . HandlerFunc , error ) {
router, err := lingaraembed. NewPlayerRouter ( sqlPlayers {db}, os. Getenv ( "LINGARA_WEBHOOK_SECRET" ))
if err != nil {
return nil , err // a malformed lgr_whsec_… fails here, at startup
}
return func ( w http . ResponseWriter , r * http . Request ) {
body, err := io. ReadAll (r.Body) // the raw body: verify before parsing
if err != nil {
w. WriteHeader (http.StatusBadRequest)
return
}
w. WriteHeader (router. Handle (r. Context (), body, r.Header, onEvent))
}, nil
}
func onEvent ( ctx context . Context , routed lingaraembed . RoutedEvent ) error {
// Delivery is at least once: skip an event.Meta().ID you have seen.
if e, ok := routed.Event.( lingara . PracticeCompleted ); ok && routed.Known {
slog. InfoContext (ctx, "practice completed" , "player" , routed.PlayerRef, "plan" , e.Data.PlanID)
}
return nil // a returned error answers 500, and Lingara redelivers
} Java
import com.getlingara.client.events.PracticeCompleted;
import com.getlingara.embed.server.PlayerDirectory;
import com.getlingara.embed.server.PlayerRouter;
import com.sun.net.httpserver.HttpExchange;
import java.io.IOException;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.Optional;
import javax.sql.DataSource;
/**
* Your player directory, beside your player rows:
*
* <pre>
* CREATE TABLE lingara_players (player_ref TEXT NOT NULL, subject TEXT NOT NULL);
* CREATE UNIQUE INDEX ON lingara_players (subject);
* CREATE INDEX ON lingara_players (player_ref);
* </pre>
*/
public record JdbcPlayerDirectory (DataSource db) implements PlayerDirectory {
@ Override
public void remember (String playerRef , String subject ) {
update (
"INSERT INTO lingara_players (player_ref, subject) VALUES (?, ?)"
+ " ON CONFLICT (subject) DO UPDATE SET player_ref = excluded.player_ref" ,
playerRef,
subject);
}
@ Override
public Optional< String > playerRefFor (String subject ) {
try (Connection c = db. getConnection ();
PreparedStatement q =
c. prepareStatement ( "SELECT player_ref FROM lingara_players WHERE subject = ?" )) {
q. setString ( 1 , subject);
try (ResultSet row = q. executeQuery ()) {
return row. next () ? Optional. of (row. getString ( 1 )) : Optional. empty ();
}
} catch (SQLException e ) {
throw new IllegalStateException ( "the player directory failed" , e);
}
}
@ Override
public void forget (String playerRef ) {
update ( "DELETE FROM lingara_players WHERE player_ref = ?" , playerRef);
}
private void update (String sql , String... values ) {
try (Connection c = db. getConnection ();
PreparedStatement q = c. prepareStatement (sql)) {
for ( int i = 0 ; i < values.length; i ++ ) {
q. setString (i + 1 , values[i]);
}
q. executeUpdate ();
} catch (SQLException e ) {
throw new IllegalStateException ( "the player directory failed" , e);
}
}
}
// Once, at startup: your webhook secret (lgr_whsec_…) from the environment.
// A malformed secret fails here, not on the first delivery.
PlayerRouter router =
PlayerRouter. of ( new JdbcPlayerDirectory (db), System. getenv ( "LINGARA_WEBHOOK_SECRET" ));
// POST /lingara/webhook: hand handle() the raw bytes, before anything parses
// them, and send the status it returns with an empty body.
byte [] body = exchange. getRequestBody (). readAllBytes ();
int status =
router. handle (
body,
exchange. getRequestHeaders (),
routed -> {
// Delivery is at least once: skip an event.id you have seen.
if (routed. event () instanceof PracticeCompleted done
&& routed. playerRef (). isPresent ()) {
award (routed. playerRef (). get (), done);
}
});
exchange. sendResponseHeaders (status, - 1 );
exchange. close (); Kotlin
import com.getlingara.embed.server.kotlin.PlayerDirectory
import com.getlingara.embed.server.kotlin.PlayerRouter
import com.getlingara.kotlin.events.PracticeCompleted
import io.ktor.http.HttpStatusCode
import io.ktor.server.request.receive
import io.ktor.server.response.respond
import io.ktor.server.routing.Route
import io.ktor.server.routing.post
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.withContext
import javax.sql.DataSource
/**
* Your player directory, beside your player rows:
*
* ```sql
* CREATE TABLE lingara_players (player_ref TEXT NOT NULL, subject TEXT NOT NULL);
* CREATE UNIQUE INDEX ON lingara_players (subject);
* CREATE INDEX ON lingara_players (player_ref);
* ```
*/
class JdbcPlayerDirectory (
private val db: DataSource ,
) : PlayerDirectory {
override suspend fun remember (
playerRef: String ,
subject: String ,
) = update (
"INSERT INTO lingara_players (player_ref, subject) VALUES (?, ?) " +
"ON CONFLICT (subject) DO UPDATE SET player_ref = excluded.player_ref" ,
playerRef,
subject,
)
override suspend fun playerRefFor (subject: String ): String ? =
withContext (Dispatchers.IO) {
db.connection. use { c ->
c. prepareStatement ( "SELECT player_ref FROM lingara_players WHERE subject = ?" ). use { q ->
q. setString ( 1 , subject)
q. executeQuery (). use { row -> if (row. next ()) row. getString ( 1 ) else null }
}
}
}
override suspend fun forget (playerRef: String ) = update ( "DELETE FROM lingara_players WHERE player_ref = ?" , playerRef)
private suspend fun update (
sql: String ,
vararg values: String ,
) {
withContext (Dispatchers.IO) {
db.connection. use { c ->
c. prepareStatement (sql). use { q ->
values. forEachIndexed { i, v -> q. setString (i + 1 , v) }
q. executeUpdate ()
}
}
}
}
}
// Once, at startup: your webhook secret (lgr_whsec_…) from the environment.
// A malformed secret fails here, not on the first delivery.
val router = PlayerRouter ( JdbcPlayerDirectory (db), System. getenv ( "LINGARA_WEBHOOK_SECRET" ))
// POST /lingara/webhook: hand handle() the raw bytes, before anything parses
// them, and send the status it returns with an empty body.
post ( "/lingara/webhook" ) {
val headers =
call.request.headers
. entries ()
. associate { it.key to it. value }
val status =
router. handle (call. receive < ByteArray >(), headers) { routed ->
// Delivery is at least once: skip an event.id you have seen.
val event = routed.event
val playerId = routed.playerRef
if (event is PracticeCompleted && playerId != null ) award (playerId, event)
}
call. respond (HttpStatusCode. fromValue (status))
} Ruby
# Your own table: CREATE TABLE lingara_players (player_ref TEXT NOT NULL,
# subject TEXT NOT NULL UNIQUE); CREATE INDEX ON lingara_players (player_ref).
# Any object answering these three methods is a directory; this one is over
# Sequel (`db = Sequel.connect(ENV.fetch("DATABASE_URL"))`).
class PlayerTable
def initialize (db)
@rows = db[ :lingara_players ]
end
def remember (player_ref, subject)
@rows. insert_conflict ( target: :subject , update: { player_ref: player_ref})
. insert ( player_ref: player_ref, subject: subject)
end
def player_ref_for (subject)
@rows. where ( subject: subject). get ( :player_ref )
end
def forget (player_ref)
@rows. where ( player_ref: player_ref). delete
end
end
# POST /lingara/webhook. Pass the raw body: the signature covers its bytes.
def self.webhook (env, router)
status = router. handle (env[ "rack.input" ]. read , env) do |routed|
# Delivery is at least once: skip an event.id you have already seen.
# Answer within 10 s; enqueue anything slow and return.
PracticeJobs . enqueue (routed. player_ref , routed. event ) if routed. player_ref
end
[status, {}, []]
end PHP
use Lingara\Embed\PlayerDirectory ;
use Lingara\Embed\PlayerRouter ;
use Lingara\Embed\RoutedEvent ;
use Lingara\Events\Generated\PracticeCompleted ;
use Psr\Http\Message\ServerRequestInterface ;
// POST /lingara/webhook, from any PSR-7 stack (or pass getallheaders()).
// Read the body exactly as received. handle() returns the status to send,
// with an empty body: 204, 401 a bad signature, 400 a malformed payload, 500
// your handler or directory threw. Lingara redelivers every non-2xx, and
// expects the 2xx within 10 s: enqueue slow work and return.
function webhookRoute ( ServerRequestInterface $request, \PDO $db) : int
{
$router = new PlayerRouter ( new PdoPlayerDirectory ($db), getenv ( 'LINGARA_WEBHOOK_SECRET' ) ?: '' );
return $router -> handle (( string ) $request -> getBody (), $request, static function ( RoutedEvent $routed) use ($db) : void {
$event = $routed -> event;
if ( ! $event instanceof PracticeCompleted || $routed -> playerRef === null ) {
return ; // your own subject, a deleted player, or another type
}
// Delivery is at least once: deduplicate on the event's id.
$insert = $db -> prepare ( ' INSERT INTO practice (event_id, player_id, plan_id) VALUES (?, ?, ?) ON CONFLICT (event_id) DO NOTHING' )
?: throw new \RuntimeException ( 'cannot prepare' );
$insert -> execute ([$event -> id, $routed -> playerRef, $event -> data -> getPlanId ()]);
});
}
// The directory, beside your players:
// CREATE TABLE lingara_players (player_ref TEXT NOT NULL, subject TEXT NOT NULL);
// CREATE UNIQUE INDEX ON lingara_players (subject);
// CREATE INDEX ON lingara_players (player_ref);
final class PdoPlayerDirectory implements PlayerDirectory
{
public function __construct (
private readonly \PDO $db,
) {}
public function remember ( string $playerRef, string $subject) : void
{
$this -> run ( ' INSERT INTO lingara_players (player_ref, subject ) VALUES (?, ?) '
. 'ON CONFLICT (subject) DO UPDATE SET player_ref = excluded.player_ref' , [$playerRef, $subject]);
}
public function playerRefFor ( string $subject) : ?string
{
$ref = $this -> run ( ' SELECT player_ref FROM lingara_players WHERE subject = ?' , [$subject]) -> fetchColumn ();
return is_string ($ref) ? $ref : null ;
}
public function forget ( string $playerRef) : void
{
$this -> run ( ' DELETE FROM lingara_players WHERE player_ref = ?' , [$playerRef]);
}
/** @param list < string > $args */
private function run ( string $sql, array $args) : \PDOStatement
{
$statement = $this -> db -> prepare ($sql) ?: throw new \RuntimeException ( 'cannot prepare a statement' );
$statement -> execute ($args);
return $statement;
}
} C#
public static partial class LingaraWebhook
{
public static void MapLingaraWebhook ( this WebApplication app , DbDataSource db )
{
// lgr_whsec_… from your secret store; pass both during a rotation.
var router = new PlayerRouter ( new SqlPlayerDirectory (db), Environment. GetEnvironmentVariable ( "LINGARA_WEBHOOK_SECRET" ) ! );
app. MapPost ( "/lingara/webhook" , async ( HttpRequest request , CancellationToken ct ) =>
{
using var body = new MemoryStream ();
await request.Body. CopyToAsync (body, ct); // the raw bytes: never a re-serialised object
var status = await router. HandleAsync (body. ToArray (), name => request.Headers[name]. FirstOrDefault (), async ( routed , token ) =>
{
// Delivery is at least once: skip an Event.Id you have seen. Enqueue
// slow work and return, since Lingara expects a 2xx within 10 s.
if (routed.PlayerRef is { } player && routed.Event.Type == "practice.completed" )
{
await SaveProgressAsync (db, player, routed.Event.Id, routed.Event.Data. GetRawText (), token);
}
}, ct);
return Results. StatusCode (status); // 204, 400, 401 or 500, always with an empty body
});
}
}
/// < summary >
/// Your player directory over your own database (PostgreSQL here):
/// < c >CREATE TABLE lingara_players (player_ref text NOT NULL, subject text PRIMARY KEY)</ c >
/// with < c >CREATE INDEX ON lingara_players (player_ref)</ c >. Unique on
/// < c >subject</ c > only: a player who links an account owns two subjects.
/// </ summary >
public sealed class SqlPlayerDirectory ( DbDataSource db ) : IPlayerDirectory
{
public async ValueTask RememberAsync ( string playerRef , string subject , CancellationToken ct = default )
{
await using var cmd = Command (db, "INSERT INTO lingara_players (player_ref, subject) VALUES ($1, $2) ON CONFLICT (subject) DO UPDATE SET player_ref = $1" , playerRef, subject);
await cmd. ExecuteNonQueryAsync (ct);
}
public async ValueTask < string ?> PlayerRefForAsync ( string subject , CancellationToken ct = default )
{
await using var cmd = Command (db, "SELECT player_ref FROM lingara_players WHERE subject = $1" , subject);
return await cmd. ExecuteScalarAsync (ct) as string ;
}
public async ValueTask ForgetAsync ( string playerRef , CancellationToken ct = default )
{
await using var cmd = Command (db, "DELETE FROM lingara_players WHERE player_ref = $1" , playerRef);
await cmd. ExecuteNonQueryAsync (ct);
}
internal static DbCommand Command ( DbDataSource db , string sql , params string [] values )
{
var cmd = db. CreateCommand (sql);
foreach ( var value in values)
{
var p = cmd. CreateParameter ();
p.Value = value;
cmd.Parameters. Add (p);
}
return cmd;
}
}